Part 17: Thespeiros II
Update 17: Thespeiros II
Welcome back! Last time we fought a bunch of idealistic youths, and then left them to starve in a temple that only we can let them out of. This time, well be headed back to Thespeiros to meet back up with Anadine and then making a new plan from there.

When we arrive, we catch the end of Kyrie briefing Anadine on what happened at the Temple.






We hear a noise, and then one of the Immortals teleports in.





Theres a quick fade to black.





Suddenly, Reiner yells out.





Primus is pretty clearly hamming things up right now.






Time to deal with some bandits! Notably, Primus will be fighting alongside us for this battle.

Up top, were running with Kyrie, Anadine, Bobby, Eustace, and Yates. If Id been smart, I wouldve brought Reiner or Azure to hit people from range while being safe, but I can still make this group work.

As for the enemies, we have quite a few of them to deal with, including this sneaky merc hiding behind the house.

Notably, theres a warmage, which is one of the stronger classes in the game. They have a gimmick thats broadly similar to the seers from FFTA2 but with more of a melee focus. They are very, very nasty.


Theres also Primus. He comes pretty heavily equipped, and only has 1 ability. It does no damage, but hell find ways to make it work.
Right after I start the fight:

Bandit 2: Yes, I think it is! Do not concern yourself. Our sponsor told us Immortals cannot directly interfere in mundane affairs.
Bandit 1: Yes, right. In that case, lets have it!

The enemies advance towards us, and Primus pops down to say hello.

And to drown that poor knight.

The warmage apparently wasnt a fan of that, so he hops underwater and chucks a rock at Primus.
Once Kyries turn comes around, she asks whats going on.



After the Immortal effective-god-king admits to not really following the few rules that are supposed to bind him, Kyrie vents her confusion out by smacking the komainu with a dark bolt. Though its immediately healed by the mender.

I move Anadine up to try and get into the fray, which just opens her up to start getting nailed by the enemies down below.

I cant even block the komainu, since they apparently have 12(!) jump height, so he scampers up the wall and takes out 2/3 of Eustaces health.

Primus helpfully deals with him for me though.

I end up retreating Anadine since she was getting badly hurt, and heal her with Yates while Kyrie block the stairway. Annoyingly, all of the enemies are too low to hit with spells from the stairs.

Bobby still advances to buff his and Kyries defenses

Kyrie keeps getting wailed on, getting dispelled and then lowered defenses, while Primus teleports another armored unit to his doom.

Bobby pops further down to buff Kyrie again.

And this very annoying scoundrel starts shooting my guys in the back. Despite being physically close, hes easily 2-3 rounds of movement away from actually being attacked.

Primus then has the brilliant idea to teleport into the middle of the crowd to use a potion on Kyrie. While I appreciate the healing, this is a terrible idea on his part.

Especially because he immediately gets zapped, along with Kyrie and Bobby.

After Yates does some emergency healing on Bobby, Kyrie is able to take out the enemy wizard, which is a huge help.

Primus then takes a huge hit from the merc smashing him into the stairs.

And another big one from the reaver as well.

The enemy warmage then hits Anadine with a single target spell that nearly takes her out.

While Primus apparently takes the hint, and moves, drowning the mender as he goes.

Because Anadines at such low health, theres essentially no cost to using this. Really makes me want to combo it with some later passives to make a Danger Anadine build ala Paper Mario.
I do have Kyrie use a potion to heal her back up though.

I then finally have Eustace contribute some damage by doing over half of the reavers max health, KOing him.

The warmage then runs up and does a bunch of damage to Anadine with his abilities.

Though she survives and takes a chunk out of him in return.


Anadine and Kyrie then wail on him, but fail to take him out.

Meanwhile, all of the enemies left can swim, so Primus goes and hides in a corner.

The warmage, in a last move of defiance, use a burst to nearly take out half of my party. No one goes down, but all 3 people are down to low double digits. In desperation, Eustace heals Kyrie, and then Bobby heals him to protect against the scoundrel. Anadine also runs off to heal herself with the basic field aid.

Kyrie then finishes the job and takes the warmage out.

Sadly, my healing frenzy cant save everyone and Yates goes down. I didnt even get to use reanimation because he was so focused on healing this fight.

After nearly 3 full rounds of chasing them around, I finally get the merc down with a holy beam from Kyrie.

I also spend a few more rounds chasing the scoundrel around, but eventually corner him up top and take him out with Kyrie.

Sorry Yates.

After the fight, everyone gathers in the main square.





She approaches, and he uses some magic on her to make the flame reappear.





He then uses the device to drain her, and the flame fades.







Primus then teleports out.







With that, were back on the world map. A bunch of places have opened up in the north, and new events are available in Thespeiros and Centina. However, since this has been going for a while, well be ending this update here and checking it out next time!